{"title":"Toys \u0026 Games \u003e Games \u003e Card Games","description":null,"products":[{"product_id":"quiddler","title":"Quiddler","description":"\u003cp\u003e\u003cstrong\u003ePDF rules:\u003c\/strong\u003e \u003c\/p\u003e\n\u003cp\u003ehttps:\/\/www.setgame.com\/sites\/default\/files\/instructions\/QUIDDLER%20INSTRUCTIONS%20-%20ENGLISH.pdf\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAGES: 8 to adult \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePLAYERS: 1 to 8 \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOBJECT:\u003c\/strong\u003e To obtain the highest number of points by combining the cards in your hand into words.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTHE DECK:\u003c\/strong\u003e The game has 118 cards, with letters from A to Z and special double-letter cards: QU, IN, ER, TH and CL. Each card has a point value.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTHE DEAL:\u003c\/strong\u003e Before each hand is dealt, the cards are shuffled. In the first hand of the game, 3 cards are dealt one at a time in a clockwise rotation to the players. In each following hand, one additional card is dealt with each player; thus, the second hand has four cards; the third hand five cards, etc. In the last hand of the game, each player is dealt 10 cards. After each deal, the remaining cards are placed in the center as a draw pile, and the top card is turned over to start the discard pile.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTHE PLAY: \u003c\/strong\u003eThe player to the dealer’s left goes first. Play continues clockwise. Each turn starts with either drawing a card from the draw pile or picking up the top discard. The goal is to use all the cards in your hand (except for the one you will discard to finish your turn) to spell words. After the first round, players can decide whether they want to spell more, shorter words or fewer, longer words (See SCORING for hints on how to decide). The turn is completed by discarding one card. A player can only lay cards on the table when going out (see GOING OUT) or, in turn, after another player has gone out. When a player is able to go out, the remaining players each have one last turn. Each remaining player, in turn, will either draw from the deck or pick up the top discard. The player will then lay down his\/her words, and discard one card. He\/she will score the number of points on the cards used to build words. Points on the unused cards are counted against the player’s total. (Note that the only time you can lay down your cards without using all of them is after someone else has gone out.) A player cannot play on another player’s words. The scorekeeper records the points and keeps a running tally. The deal passes to the player on the dealer’s left, the cards are shuffled and the next hand is dealt, continuing until the eighth hand when each player has 10 cards. A high score wins.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGOING OUT:\u003c\/strong\u003e A player can only go out during his\/her turn. After drawing, a player must be able to arrange all the cards in his\/her hand into allowable words (see below) with one card remaining. He\/she lays the cards down and discards one card to go out.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCHALLENGES:\u003c\/strong\u003e If any player does not believe that a word played is a bonafide word, then he\/she may challenge the word after it is laid down and before the cards are gathered for the next round. If the word is in the dictionary and is allowable, then the challenger must subtract the number of points that the word is worth from his\/her score. If the word is not in the dictionary or not allowable, then the player being challenged must subtract the number of points that the word is worth from his\/her score. He\/she does not get to rearrange the cards in other words.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eALLOWABLE WORDS:\u003c\/strong\u003e Be sure to choose your dictionaries before the game starts. No proper nouns, prefixes, suffixes, abbreviated, or hyphenated words can be used. All words must use at least two cards. Players may use a dictionary when it is not their turn. Don’t forget to use The Quiddler® SHORT Word Dictionary.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSCORING:\u003c\/strong\u003e Each card is worth the value is shown. On each hand, cards that are combined into allowable words count for the player; unused cards count against the player. However, no player can score less than zero on any hand. In addition, there are two bonuses. The player with the most words in each round receives 10 additional points, and the player with the longest word receives 10 additional points. Both bonuses can go to the same player. When two or more players tie for a bonus, no bonus is given.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNote:\u003c\/strong\u003e The bonus for the longest word is given for the word that uses the most letters, not the most cards. When playing with two players, use only one of the bonuses. The player with the highest score at the end of the last round wins.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLETTER FREQUENCY:\u003c\/strong\u003e The number of times each letter is repeated in the deck is: A - 10, B - 2, C - 2, D - 4, E - 12, F - 2, G - 4, H - 2, I - 8, J - 2, K - 2, L - 4, M - 2, N - 6, O - 8, P - 2, Q - 2, R - 6, S - 4, T - 6, U - 6, V - 2, W - 2, X - 2, Y - 4, Z - 2, QU - 2, IN - 2, ER - 2, CL - 2, TH - 2.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTHE DECORATED LETTERS:\u003c\/strong\u003e The letters shown in the center of the cards were inspired by Celtic manuscripts from 500 - 800 AD such as the Book of Kells, the Book of Durrow, and others. We hope you enjoy the great calligraphy.\u003c\/p\u003e\n\u003cp\u003eCopyright 1998 Cannei, LLC. All rights reserved.\u003c\/p\u003e\n\u003cp\u003eQUIDDLER® and all designated logos and slogans are registered trademarks of Cannei, LLC.\u003c\/p\u003e","brand":"Nature's Workshop Plus","offers":[{"title":"Default","offer_id":48262523355306,"sku":"14148","price":13.5,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0406\/8053\/files\/Quiddler.jpg?v=1777409567"},{"product_id":"alberts-insomnia-hs-kit","title":"Albert's Insomnia HS Kit","description":"\u003cp\u003e\u003cbr\u003e\u003cbr\u003eAlbert's Insomnia will inspire your kids to learn their basic math facts, while they have fun. Its versatility makes it ideal for a range of math levels, from simple addition and subtraction exercises, to exploring with bases and exponents. Albert's story is your students' introduction to a powerful game that helps them practice flexible thinking, a must for mastering math. And your kids will never realize how hard their brains are working. Read this book. Play the game. They'll become integral parts of your math centers, guided math instruction, independent practice. homework supplementation, and much more. 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